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The base for dds textures for realtime bump maps |
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Author WebMaster |
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Last update 2003-05-07
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Turbulence |
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Author WebMaster |
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Last update 2003-04-12
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Perlin Noise based procedural textures |
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Author WebMaster |
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Last update 2003-03-12
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In this series of articles, I will show you how the Quake 3 graphics engine works. You will find plenty of pictures, diagrams, and even real-time emulators designed to teach you exactly what is going on behind the scenes. |
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Author WebMaster |
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Last update 2003-02-26
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Author WebMaster |
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Last update 2003-02-26
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Slides |
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Author WebMaster |
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Last update 2003-02-26
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Author WebMaster |
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Last update 2003-02-26
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Author WebMaster |
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Last update 2003-02-26
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