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Includes: Particles, MD3 loading, dynamic lights, ASE and OBJ loaders, etc. |
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Author WebMaster |
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Last update 2003-03-13
English |
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Lightmapping is still the preferred method of lighting in most games, namely because it is fast regardless of how many lights are in the scene, if you've ever shot at a lightbulb that didn't break or it broke but the light around it remained then you have seen lightmaps in action. They are not suitable for dynamic lighting, though slight variations to the light mapping theme can be applied to produce fake dynamic lights such as either on/off or flickering lights (normally by using multiple lightmaps.) ... |
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Author WebMaster |
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Last update 2003-01-28
English |
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A benchmark to test the geometry Transform & Lighting power of misceallenous video cards under OpenGL. |
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Author WebMaster |
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Last update 2002-12-19
English |
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Source, data and demos of effects: Projective textures, Moving clouds, Enviroment mapping, Phong from Gouraud, Lightmaps, Flares, Smoke, Softshadows, Underwater, Sphere mapping, Volumes (VOXELS), Morph and Water |
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Author WebMaster |
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Last update 2002-12-01
English |
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Test samples |
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Author WebMaster |
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Last update 2002-12-01
English |
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Game tutorials and demos con código fuente |
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Author WebMaster |
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Last update 2002-10-26
English, Spanish |
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Game tutorials and demos con código fuente |
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Author WebMaster |
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Last update 2002-10-26
English, Spanish |
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OpenGL tutorials and something else |
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Author WebMaster |
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Last update 2002-10-26
English, Spanish |
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OpenGL with code and demo |
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Author WebMaster |
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Last update 2002-10-26
English, Spanish |
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MFC OpenGL with code and demo |
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Author WebMaster |
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Last update 2002-10-26
English, Spanish |
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OpenGL with code and demo: Basic, Ext, NVExt, Demos |
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Author WebMaster |
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Last update 2002-10-26
English, Spanish |
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OpenGL with code and demo |
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Author WebMaster |
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Last update 2002-10-26
English, Spanish |
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Demos with source code |
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Author WebMaster |
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Last update 2002-10-26
English, Spanish |
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Tutorials and demos |
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Author WebMaster |
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Last update 2002-10-26
English, Spanish |
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Game tutorials and demos con código fuente |
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Author WebMaster |
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Last update 2002-10-26
English, Spanish |
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Game tutorials and demos con código fuente |
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Author WebMaster |
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Last update 2002-10-26
English, Spanish |
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Benchmark |
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Author WebMaster |
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Last update 2002-10-26
English, Spanish |
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Lake Side |
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Author David Oard |
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Last update 2002-10-26
English |
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FY will be a 3D strategic/fps game |
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Author WebMaster |
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Last update 2002-10-26
English, Spanish |
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Entity Editor |
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Author David Oard |
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Last update 2002-10-26
English |
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OpenGL with code and demo |
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Author WebMaster |
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Last update 2002-10-26
English, Spanish |
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Interactive demo |
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Author David Oard |
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Last update 2002-10-26
English, Spanish |
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Advanced graphics programming tutorials about MFC, DirectX,
OpenGL games: DirectX Skin mesh animation,... |
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Author WebMaster |
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Last update 2002-10-20
English |
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A list of links about commercial games, free games, and
resources for game programmers [very good] |
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Author WebMaster |
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Last update 2002-10-20
English |
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Advanced C++ programming dedicated to graphics and gaming
with tutorials, code and articles |
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Author WebMaster |
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Last update 2002-10-20
English |
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A very famous OpenGL and game tutorials source [very
important] |
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Copyright ©1997-2002 NeHe Productions. All Rights
Reserved. |
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Last update 2002-10-20
English |
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Advanced and basic OpenGL |
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Author WebMaster |
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Last update 2002-10-20
English |
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Includes
character animation, OpenGL lightmapping and more. |
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Advanced graphics programming using NeHe basic code with
interesting projects, landscape engine with source included |
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Author WebMaster |
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Last update 2002-10-20
English |
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Basic and advanced graphics programming using GLUT with
tutorials and code, some particles code It's also included |
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Author WebMaster |
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Last update 2002-10-20
English |
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Demos, tutorials and souce code on SDL, OpenGL and C++
focused on Linux (Low and medium level) |
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Copyright © Marius Andra 2001-2002 |
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Last update 2002-10-20
English |
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Advanced graphics programming including: A portal engine
and a DirectX Wizard |
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Author WebMaster |
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Last update 2002-10-20
English |
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Useful information related to programming interesting stuff with OpenGL |
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Copyright Gamedev.net |
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Last update 2002-07-16
English |
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| Originally, the purpose of this page was
to alleviate a lot of the difficulties associated with programming OpenGL
on the original 3dFX chips. Since then, it has evolved more to just
showcasing some of the algorithms that have intrigued me, as well as
a few pet projects I've started.

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Reflection NV effect |
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Copyright 2000 Mark B. Allan |
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Last update 2000-08-07
English |
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| This
demo was written for GeForce/GeForce2 cards under Linux, but it also
runs under Windows. It should work on any GL implementation that supports
GL_ARB_texture_cube_map and multitexture.
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