Main page Computer games Game development Author related Webpage related
Computer Graphics Art Computer Graphics Software Development Unofficial URL Advanced Graphics Page
-Main page
-Computer Graphics Art
-Computer games
-Computer Graphics
-3D File formats
-3D Maths
-Papers
-Consoles
-Fractals
-Graphic Hardware
-Lighting
-Modeling tools
-Radiosity
-Terrains
-Texturing
-3D graphics libraries
-Image processing
-Video
-DirectX
-OpenGL
-3D engines
-Game development
-Software Development
-Author related
-Unofficial URL Advanced Graphics Page
-Webpage related
 

Quake 2 BSP File Format 
3D File formats
The purpose of this document is to detail the structure of the BSP file format used by Quake 2 to store maps; in particular, the focus is on rendering Quake 2 worlds. Although there is other information contained in the BSP file used for other game elements (such as enemy AI, etc.), I don't have complete information on them so I won't discuss these beyond mentioning them. If you have anything to contribute on these parts please feel free to e-mail at the address listed above. Also, although I've tried my best to minimize errors, if you find anything that is incorrect please let me know.
Author Max McGuire  Last update 2003-02-11  English
 

Link

http://www.flipcode.com/tutorials/tut_q2levels.shtml

Any and all trademarks used belong to their respective owners. Please read our Terms, Conditions, and Privacy information.
Optimized for at least 1024x768 resolution (true-color) viewing with Microsoft Internet Explorer 5.0 and later versions.
This site was designed and developed by Manuel Lucas Viñas Livschitz.
Copyright 2000-2002 M.L.Viñas Livschitz.
To subscribe send a mail without subject to ultralight_magazine-subscribe@eListas.net
Para suscribirte manda un mail sin asunto a: ultralight_magazine-alta@eListas.net
To cancel subscription send a mail without subject to ultralight_magazine-unsubscribe@eListas.net
Para cancelar tu suscripción manda un mail sin asunto a: ultralight_magazine-baja@eListas.net

Contact webmaster