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The BSP Process and Visibility 
3D engines
This tutorial is written for Quake II and to some extent Quake 3 Arena. However, all Quake engine games work on a similar principle (though not all have hint brushes or detail brushes).
Author WebMaster  Last update 2002-12-03  English
 

Link

http://www.gamedesign.net/archive/old.gamedesign.net/quake2/tutorials/dewan_hint/

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