##RenderMan RIB-Structure 1.0 version 3.03 Option "render" "max_raylevel" [5 ] PixelSamples 2 2 Format 320 240 1 Display "MBAOpalTest.tif" "file" "rgba" Sides 1 CropWindow 0 1 0 1 ShadingRate 1 Projection "perspective" "fov" [40] ConcatTransform [0.997367 0.0325875 0.0647881 0 0 0.893358 -0.449346 0 -0.072522 0.448163 0.891005 0 0.0465229 -0.952519 6.40382 1] WorldBegin # # ====================LIGHT=GROUP==========> "default light group" Attribute "light" "shadows" ["on"] LightSource "spotlight" 1 "intensity" [390] "lightcolor" [1 0.898039 0.898039] "from" [-6.2 10.8 -8.6] "to" [0 0 -0] "coneangle" [0.738274] "conedeltaangle" [0.174533] "beamdistribution" [4.6] Attribute "light" "shadows" ["on"] LightSource "spotlight" 2 "intensity" [262.6] "lightcolor" [0.933333 0.913725 1] "from" [5 15 -0] "to" [0 10 -0] "coneangle" [0.870919] "conedeltaangle" [0.174533] "beamdistribution" [2.8] Attribute "light" "shadows" ["off"] LightSource "pointlight" 3 "intensity" [113.1] "lightcolor" [1 1 1] "from" [1 15.3 -1] # # --------------------Sphere----------> "Opal" Declare "Ka" "uniform float" Declare "Kd" "uniform float" Declare "Ks" "uniform float" Declare "roughness" "uniform float" Declare "celljitter" "uniform float" Declare "normAdj" "uniform float" Declare "flakeColorVary" "uniform float" Declare "flakeRough" "uniform float" Declare "flakeMix" "uniform float" Declare "specularcolor" "uniform color" Declare "flakeColor" "uniform color" Declare "scale" "uniform point" Color [0.768627 0.372549 0.831373] Opacity [1 1 1] Attribute "render" "casts_shadows" ["opaque"] Attribute "render" "visibility" [7 ] Surface "MBAOpal" "Ka" [0] "Kd" [1] "Ks" [0.7] "roughness" [0.01] "celljitter" [2] "normAdj" [0.4] "flakeColorVary" [1] "flakeRough" [0.2] "flakeMix" [0.5] "specularcolor" [1 1 1] "flakeColor" [0.87451 0.494118 1] "scale" [5 5 5] TransformBegin ConcatTransform [1 0 0 0 0 1.06066 1.06066 0 0 -0.353553 0.353553 0 1.5 1.25 0 1] Sphere 1 -0 -1 -360 TransformEnd # # --------------------Sphere----------> "Gold fitting" Declare "Kd" "uniform float" Declare "Ka" "uniform float" Declare "Ks" "uniform float" Declare "Ke" "uniform float" Declare "rough" "uniform float" Declare "Kr" "uniform float" Declare "blur" "uniform float" Declare "samples" "uniform float" Declare "specularcolor" "uniform color" Declare "ambientcolor" "uniform color" Declare "emissivecolor" "uniform color" Color [0.121569 0.07451 0] Opacity [1 1 1] Attribute "render" "casts_shadows" ["opaque"] Attribute "render" "visibility" [7 ] Surface "glMatRay" "Kd" [0.5] "Ka" [1] "Ks" [0.7] "Ke" [1] "rough" [0.2] "Kr" [1] "blur" [0] "samples" [1] "specularcolor" [1 0.666667 0.2] "ambientcolor" [1 1 1] "emissivecolor" [0.101961 0.062745 0.031373] TransformBegin ConcatTransform [1 0 0 0 0 1.06066 1.06066 0 0 -0.176777 0.176777 0 1.5 1.25 0 1] Sphere 1.15 0.1 -0.71 -360 TransformEnd # # --------------------Bounce----------> "floor and room" Declare "Ka" "uniform float" Declare "Kd" "uniform float" Color [0.772549 0.772549 0.772549] Opacity [1 1 1] Attribute "render" "casts_shadows" ["opaque"] Attribute "render" "visibility" [3 ] Surface "matte" "Ka" [1] "Kd" [0.5] Patch "bilinear" "P" [20 0 -20 -20 0 -20 20 0 20 -20 0 20] Patch "bilinear" "P" [20 17 -20 20 17 20 -20 17 -20 -20 17 20] Patch "bilinear" "P" [-20 0 -20 -20 17 -20 -20 0 20 -20 17 20] Patch "bilinear" "P" [20 0 -20 20 17 -20 -20 0 -20 -20 17 -20] Patch "bilinear" "P" [20 0 20 20 17 20 20 0 -20 20 17 -20] Patch "bilinear" "P" [-20 0 20 -20 17 20 20 0 20 20 17 20] # # --------------------Cylinder----------> "flat opal" Declare "Ka" "uniform float" Declare "Kd" "uniform float" Declare "Ks" "uniform float" Declare "roughness" "uniform float" Declare "celljitter" "uniform float" Declare "normAdj" "uniform float" Declare "flakeColorVary" "uniform float" Declare "flakeRough" "uniform float" Declare "flakeMix" "uniform float" Declare "specularcolor" "uniform color" Declare "flakeColor" "uniform color" Declare "scale" "uniform point" Color [0.682353 0.509804 0.831373] Opacity [1 1 1] Attribute "render" "casts_shadows" ["opaque"] Attribute "render" "visibility" [7 ] Surface "MBAOpal" "Ka" [0] "Kd" [1] "Ks" [0.7] "roughness" [0.005] "celljitter" [2] "normAdj" [0.4] "flakeColorVary" [1] "flakeRough" [0.1] "flakeMix" [0.5] "specularcolor" [1 1 1] "flakeColor" [0.917647 0.494118 1] "scale" [3 2 4] TransformBegin ConcatTransform [1 0 0 0 0 1.06066 1.06066 0 0 -0.176777 0.176777 0 -1.5 1.25 0 1] Disk -0 1 -360 Disk -0.6 1 -360 Cylinder 1 -0 -0.6 -360 TransformEnd # # --------------------Sphere----------> "Gold fitting" Declare "Kd" "uniform float" Declare "Ka" "uniform float" Declare "Ks" "uniform float" Declare "Ke" "uniform float" Declare "rough" "uniform float" Declare "Kr" "uniform float" Declare "blur" "uniform float" Declare "samples" "uniform float" Declare "specularcolor" "uniform color" Declare "ambientcolor" "uniform color" Declare "emissivecolor" "uniform color" Color [0.121569 0.07451 0] Opacity [1 1 1] Attribute "render" "casts_shadows" ["opaque"] Attribute "render" "visibility" [7 ] Surface "glMatRay" "Kd" [0.5] "Ka" [1] "Ks" [0.7] "Ke" [1] "rough" [0.2] "Kr" [1] "blur" [0] "samples" [1] "specularcolor" [1 0.666667 0.2] "ambientcolor" [1 1 1] "emissivecolor" [0.101961 0.062745 0.031373] TransformBegin ConcatTransform [1 0 0 0 0 1.06066 1.06066 0 0 -0.176777 0.176777 0 -1.5 1.25 0 1] Sphere 1.15 0.1 -0.57 -360 TransformEnd WorldEnd